Participate online from wherever you are

EAI GameNets 2021 will be held as a fully-fledged online conference
In 2020, EAI successfully launched an online conference format to ensure the safety, comfort and quality of experience for attendees and a successful course of the events, all while retaining fully live interaction, publication and indexing. Due to the unrelenting global pandemic, this will also be the case in 2021. Learn more about EAI’s online conferences here.

December 16, 2021
Larnaca, Cyprus (online)


GameNets authors have enjoyed
over 107.000 downloads


Call for papers light w/ Springer
COVID-19

Participate online and join the conference

from wherever you are!

Get the same full publication and indexing, enjoy EAI’s fair evaluation and recognition, present your paper to a global audience, and experience virtual meetings live as well as
on-demand from the safety and comfort of your home.

Although we will miss having everyone meet and connect in person, we feel strongly that knowledge exchange must continue, if not more so. That is why we have equipped our online conferences with live viewing with chat, virtual Q&A, and a multitude of other measures to provide you with a great experience.

Find out what EAI conference live streams look like and discover unique benefits
that online participation brings you - learn more.

EAI light
Get the recognition you deserve
with EAI Index:
- The first open and transparent way of recognizing great researchers worldwide
- Credits are awarded to all authors based on review, but regardless of acceptance
- Members with top 0.1% EAI Index at the end of the year will become EAI Fellows

Find out more about EAI Index

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Program is now available in full! 
Discover accepted papers of GameNets 2021
GameNets 2021 supports revolutionary EAI Community Review, find out more here.
Every author receives EAI Index credits – regardless of acceptance. Learn more about EAI’s Recognition Program here.
Get real feedback on your presentation from other registrants via EAI Compass.

Welcome to the EAI Community

Let the EAI Community help you build your career with collaborative research, objective evaluation, and fair recognition:

  • Extra visibility for your paper and fair review  →  Community Review
  • Get credits to receive membership ranks and global recognition  →  EAI Index
  • Real-time evaluation and feedback on your presentation on-site  →  EAI Compass

Best Paper Award Prize!

The authors of the Best Paper Award will receive a cash prize!

A 500 EUR prize is sponsored by XM.

Publication

All registered papers will be submitted for publishing by Springer and made available through SpringerLink Digital Library.

Proceedings will be submitted for inclusion in leading indexing services, such as Web of Science, Compendex, Scopus, DBLP, EU Digital Library, Google Scholar, IO-Port, MathSciNet, Inspec, and Zentralblatt MATH.

Authors of selected papers will be invited to submit an extended version to:

Additional publication opportunities:

Topics

  • Game Theory used in the study 5G & beyond networks
  • Game Theory & Smart Information Systems (AI, Big Data)
  • Game Theory, Cloud Technologies and the Internet of Things
  • Game Theory for edge and fog computing applications
  • Game Theory for localisation and location based services
  • Game Theory models for network security
  • Game Theory models for energy efficiency in networks
  • Game Theory used for vehicular networks
  • GameTheory for multimedia applications
  • Decision making for innovative emerging technologies
  • Ethics in emerging technology applications
  • Quality of User Experience and networking decisions
  • Game Theory and Graph Theory network studies
  • Game Theory applications
  • Game Theoretic Models

About GameNets 2021

Game Theory is a mathematical tool that can be used to model and resolve competing and conflicting interactions of decision-making entities using concepts of preferences and utilities. Although Game Theory evolved separately from the study of Data Communication and Computer Networks, it has, nevertheless, been used extensively to model networking decisions.

The area of Data Communication and Computer Networks has recently had some breakthroughs in the areas of 5G and beyond networks, smart information systems (including AI and big data technologies), cloud technologies, the Internet of Things, edge and fog computing, localisation and location-based services, network security, energy efficiency, vehicular networks, and others.

GameNets 2021 aims to present the state-of-the-art when it comes to the intersection of Game Theory and Data Communications and Computer Networks.

Submit paper

About EAI

This event is organized by EAI.

EAI – European Alliance for Innovation is a non-profit organization and a professional community established in cooperation with the European Commission to empower the global research and innovation, and to promote cooperation between European and International ICT communities.

EAI’s vision is to foster excellence in research and innovation on the principles of transparency, objectivity, equality, and openness. Our guiding principle is community cooperation to create better research, provide fair recognition of excellence and transform best ideas into commercial value proposition.

EAI‘s mission is to create an environment that rewards excellence transparently, and builds recognition objectively regardless of age, economic status or country of origin, where no membership fees or closed door committees stand in the way of your research career.

Through these shared values, EAI leads the way toward advancing the world of research and innovation, empowering individuals and institutions for the good of society to fully benefit from the digital revolution.

Important dates

Main Track 

Full Paper Submission deadline
12 October 2021
Notification deadline
12 November 2021
Camera-ready deadline
30 November 2021
Video submission deadline
30 November 2021
Conference
16 December 2021

Previous GameNets editions

2019 – Paris, France
2018 – Seoul, South Korea
2017 – Knoxville, Tennessee, United States
2016 – Kelowna, BC, Canada
2014 – Beijing, People’s Republic of China
2012 – Vancouver, Canada
2011 – Shanghai, People’s Republic of China
2009 – Istanbul, Turkey
2006 – Pisa, Italy

Sponsors

Media Partners