Call for Papers

EAI GameNets 2021 will be held as a fully-fledged online conference (with an on-site possibility).

In 2020, EAI successfully launched an online conference format to ensure the safety, comfort and quality of experience for attendees and a successful course of the events, all while retaining fully live interaction, publication and indexing. Due to the unrelenting global pandemic, this will also be the case in 2021.
Although we will miss having everyone meet and connect in person, we feel strongly that knowledge exchange must continue, if not more so. That is why we have equipped our online conferences with live viewing with chat, virtual Q&A, and a multitude of other measures to provide you with a great experience. Learn more about EAI’s online conferences.
If the situation allows it, the event will take place in its original location with an option to present remotely. In any case, all matters related to publication and indexing will remain unchanged.

Scope

Game Theory is a mathematical tool that can be used to model and resolve competing and conflicting interactions of decision-making entities using concepts of preferences and utilities. Although Game Theory evolved separately from the study of Data Communication and Computer Networks, it has, nevertheless, been used extensively to model networking decisions.

The area of Data Communication and Computer Networks has recently had some breakthroughs in the areas of 5G and beyond networks, smart information systems (including AI and big data technologies), cloud technologies, the Internet of Things, edge and fog computing, localisation and location-based services, network security, energy efficiency, vehicular networks, and others.

GameNets 2021 aims to present the state-of-the-art when it comes to the intersection of Game Theory and Data Communications and Computer Networks.

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  • Get more visibility for your paper and receive a fair review with Community Review,
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  • Find out if your research resonates – get real-time evaluation of your presentation on-site via EAI Compass.

Topics

The conference invites high quality, original, unpublished papers covering (but not limited to) the following topics:

  • Game Theory used in the study 5G & beyond networks
  • Game Theory & Smart Information Systems (AI, Big Data)
  • Game Theory, Cloud Technologies and the Internet of Things
  • Game Theory for edge and fog computing applications
  • Game Theory for localisation and location based services
  • Game Theory models for network security
  • Game Theory models for energy efficiency in networks
  • Game Theory used for vehicular networks
  • GameTheory for multimedia applications
  • Decision making for innovative emerging technologies
  • Ethics in emerging technology applications
  • Quality of User Experience and networking decisions
  • Game Theory and Graph Theory network studies
  • Game Theory applications
  • Game Theoretic Models

Publication

All registered papers will be submitted for publishing by Springer and made available through SpringerLink Digital Library: GameNets Conference Proceedings.

Proceedings will be submitted for inclusion in leading indexing services, Ei Compendex, Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI’s own EU Digital Library (EUDL).

Authors of selected papers will be invited to submit an extended version to:

Additional publication opportunities:

Paper submission

Papers should be submitted through EAI ‘Confy+‘ system, and have to comply with the Springer format (see Author’s kit section).

All conference papers undergo a thorough peer review process prior to the final decision and publication. This process is facilitated by experts in the Technical Program Committee during a dedicated conference period. Standard peer review is enhanced by EAI Community Review which allows EAI members to bid to review specific papers. All review assignments are ultimately decided by the responsible Technical Program Committee Members while the Technical Program Committee Chair is responsible for the final acceptance selection. You can learn more about Community Review here.

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