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Find out GameNets 2019 Accepted Papers

Proceedings

Update: Proceedings have been published in SpringerLink Digital Library.

Deadline Extension

Short Paper submissions are still accepted until 31 January 2019.

Publication

All registered papers will be published by Springer and made available through SpringerLink Digital Library.

Proceedings will be submitted for inclusion in leading indexing services, including Ei Compendex, ISI Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI’s own EU Digital Library (EUDL).

Authors of selected papers will be invited to submit an extended version to:

All accepted authors are eligible to submit an extended version in a fast track of:

Additional publication opportunities:

Topics

  • Game theory and its applicationsitem
  • Game theory and machine learning, AI
  • Network formation games
  • Network pricing
  • Coalitional game theory
  • Network optimization
  • Distributed learning in games
  • Games on graphs
  • Future communication networks
  • Crowdsourcing
  • Multimedia applications
  • Network security
  • Internet of things
  • Social networks, epidemics and diffusion
  • Intelligent transportation systems
  • Biological networks
  • Economics
  • Sharing platforms

GameNets 2019

Welcome to 2019 International Conference on Game Theory of Networks (Gamenets 2019), to be held in Telecom ParisTech, Paris, France. The conference is organized by the EAI (European Alliance for Innovation).

Game theory has become a useful tool for modeling and studying various networks (communication, transportation, social, biological, economic networks). The past decade has witnessed a huge explosion of interest in issues that intersect networks and game theory. At the advent of an era of networks equipped with artificial intelligence and machine-to-machine communications, game theory faces new challenges. Game theory is for example called to play a key role in the design of new generation networks (beyond 5G, ICN, SDN) as well as in the development of and the Internet of things.

This conference encourages high quality papers that advance the state-of-the-art in theoretical aspects and/or propose original applications of game theory in networks. The goal is to gather research contributions, from game theory and networks, that address the major today’s challenges in the domain. We encourage prospective authors to submit original and unpublished work.

About EAI

This event is organized by EAI.

EAI – European Alliance for Innovation is a non-profit organization and a professional community established in cooperation with the European Commission to empower the global research and innovation, and to promote cooperation between European and International ICT communities.

EAI’s vision is to foster excellence in research and innovation on the principles of transparency, objectivity, equality, and openness. Our guiding principle is community cooperation to create better research, provide fair recognition of excellence and transform best ideas into commercial value proposition.

EAI‘s mission is to create an environment that rewards excellence transparently, and builds recognition objectively regardless of age, economic status or country of origin, where no membership fees or closed door committees stand in the way of your research career.

Through these shared values, EAI leads the way toward advancing the world of research and innovation, empowering individuals and institutions for the good of society to fully benefit from the digital revolution.

Important dates

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Previous GameNets editions

2018 – Seoul, South Korea
2017 – Knoxville, Tennessee, United States
2016 – Kelowna, BC, Canada
2014 – Beijing, People’s Republic of China
2012 – Vancouver, Canada
2011 – Shanghai, People’s Republic of China
2009 – Istanbul, Turkey
2006 – Pisa, Italy

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