This event is endorsed
and organized by

3rd International Conference on Game Theory for Networks

May 24–26, 2012 | Vancouver, Canada

Scope:

Game theory is a resourceful mathematical framework to analyze complex interactions of cooperative or competing decision makers taking into account their preferences and requirements. The far-reaching achievements of Game Theory are well manifested by 8 Nobel prizes for researchers in this field, most recently in 2007 for “the foundations of mechanism design theory”.

GameNets 2012 aims to bring together the leading researchers in Game Theory together for an informal yet informative gathering which hopefully will lead into new collaborative research initiatives and help advance the state-of-the-art. Hereby we encourage prospective authors to submit their original, unpublished work covering (but not limited to) the following topics:

  • Novel solution concepts such as equilibrium or core solutions
  • Dynamic and stochastic games
  • Coalition formation games
  • Evolutionary game theory for wireless networks
  • Super-modular and sub-modular games
  • Mechanism design
  • Truthfulness and profitability in auctions and their applications to communication
  • networks
  • Correlated equilibrium
  • Analysis of security and privacy in networks via game theory
  • Reinforcement and Q-learning
  • Imperfect/asymmetric information games
  • Self-organizing and cognitive radio networks
  • Femto-cell coexistence and scheduling
  • Multi-armed and restless bandit
  • Game Theory for Cloud Computing and its Application
  • Investigation of the Price of Anarchy (PoA)

Submission:

Prospective authors are invited to submit their contributions as extended abstracts of up to 8 pages in single-column format with one-and-a-half line spacing, and containing sufficient information to allow for a detailed review. Paper submission is through EasyChair via the following link: https://www.easychair.org/conferences/?conf=gamenets2012 Final versions of papers to be included in the program will be up to 16 pages using LNICST single column format (Please visit https://gamenets.org/ for submission guidelines). A conference CD will be available at the conference, as part of the conference registration package.

Indexing

Accepted papers will be published in the GameNets Conference Proceedings and by Springer-Verlag in the Lecture Notes of ICST (LNICST). The proceedings will be available both in book form and via the SpringerLink digital library, which is one of the largest digital libraries online and covers a variety of scientific disciplines. LNICST volumes are submitted for inclusion to leading indexing services, including DBLP, Google Scholar, ACM Digital Library, ISI Proceedings, EI Engineering Index, CrossRef, Scopus and Zentralblatt Math, as well as ICST's own EU Digital Library (EUDL).

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