EAI GameNets 2022 will be held as an on-site conference and if needed, Accepted Authors who are unable to attend the event in person will be given an option to present remotely.
Game theory is a formal framework that allows the study of the interaction among interdependent and rational players. Originated as mathematical tools for revolutionary changes in economics, game theory has found various applications in various networks such as communication networks, transportation networks, social networks, and economic networks. Combining game theory with efficient optimization approaches and artificial intelligence techniques is key to the design of efficient distributed algorithms for next-generation networks (e.g., beyond 5G, Internet-of-Things, and future 6G wireless systems).
As the research and development of next-generation networks are still in their infancy, much more effort should be devoted to the use of game theory for next-generation networks. Hence, this conference aims to provide a venue to exchange recent advances in this topic. In this conference, we look for original and unpublished research works in the use of game theory for solving challenging problems in next-generation networks.
Welcome to the EAI Community
Let the EAI Community help you build your career with collaborative research, objective evaluation, and fair recognition:
- Get more visibility for your paper and receive a fair review with Community Review,
- Earn credits regardless of your paper’s acceptance and increase your EAI Index for new membership ranks and global recognition,
- Find out if your research resonates – get real-time evaluation of your presentation on-site via EAI Compass.
The works that will be presented at the conference will focus on the following topics:
- Game theory for 5G networks and beyond,
- Game theory for cloud and fog computing
- Game theory for the Internet-of-Things
- Game theory for network security and data privacy
- Game theory for vehicular networks
- Game theory for smart cities
- Game theory for smart grids
- Game theory for smart industries
- Learning in game for next-generation networks
- Game theory models and applications
- Game theory for emerging and multimedia applications
- Game theory for innovative networks and technologies
- Game theory for big data analytics in networks
- Game theory for artificial intelligence in networks
All registered papers will be submitted for publishing by Springer and made available through SpringerLink Digital Library: GameNets Conference Proceedings.
Proceedings will be submitted for inclusion in leading indexing services, such as Web of Science, Compendex, Scopus, DBLP, EU Digital Library, Google Scholar, IO-Port, MathSciNet, Inspec, and Zentralblatt MATH.
Authors of selected best accepted and presented papers will be invited to submit an extended version to:
All accepted authors are eligible to submit an extended version in a fast track of:
Additional publication opportunities:
- EAI/Springer Innovations in Communications and Computing Book Series
(titles in this series are indexed in Ei Compendex, Web of Science & Scopus)
All conference papers undergo a thorough peer review process prior to the final decision and publication. This process is facilitated by experts in the Technical Program Committee during a dedicated conference period. Standard peer review is enhanced by EAI Community Review which allows EAI members to bid to review specific papers. All review assignments are ultimately decided by the responsible Technical Program Committee Members while the Technical Program Committee Chair is responsible for the final acceptance selection. You can learn more about Community Review here.